Won on my 3rd run, repair piston + dagger could build up some serious damage (like 45 every 2 seconds). Amazing game, can't wait to see what you make next!
No, there is no rotation in this game. It was balanced around the shapes having this limitation being considered. One part is code complexity and the other is non-native rotation function in pico8.
Finally I got my little goblin hands on the full release, cannot wait to run this game for hours :D especially super glad about all the new stuff added, there is just so much more to explore
please allow either skipping the choosing item phase or a way to trash one of the given items, I find myself with bad options a lot of times when I choose to pick items
As items give +5 when i throw them, just add this as a fourth option. is a bit hard to find space in the UI but I am sure you could do it. And this removes the by far biggest annoyance for me.
Besides that: If you can add 20 levels of progressively increasing challenge & some more items that can be unlocked through gameplay (exactly slay the spire core progression basically),
Due to limitations this was an option I had considered but couldn't implement. This is a feature I will be keeping in count if I were to make a bigger version of the game. Thank you for the feedback.
It's suggested that it's possible to play this on mobile? Is there something I need to do to make it work? Or does it just not work on Android phones? Which format should I be using?
It is possible to play the web version on mobile! After launching the game, inside of the Pico8 interface, there is a small rectangular button which is the "PAUSE" button. After pressing it, the game opens a menu that allows you select an option called "Joystick: OFF". Pressing on that option turns it ON and makes the movement of the directional buttons be mapped to the movement of the cursor. The (X) button is your main interaction button and the (O) button opens and closes the inventory. Hope this helps!
I am really enjoying the game, and do hope a locally-installed phone version eventually comes, because boy oh boy is this a delightfully bite-sized little game and I want accessible at all times, lol.
This is a neat take on the backpack autobattler! I kept seeing items that were like oooooh I wanna try that next (the sniper rifle especially). I wound up just buying a ton of knives and barely winning every fight lol.
Pico8 does have saving! its very limited, but you can "store 64 numbers (256 bytes) of data to persistent storage". By encoding the items of the inventory, I managed to "store those values" and read them back in the menu. You can look into DSET() and DGET() if you wanna read about it.
Okay well now having played it Im even more impressed. Outstanding work.
One snag I ran into while on mobile using joystick mode was that if I was holding a piece of equipment to place in storage, but accidentally pressed O to shift the view up top, when shifting back down the equipment was no longer visible.
Im assuming it gets repositioned somewhere as when I turned off Joystick mode and tapped rhe screen it appeared at that location.
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Buen juego! Al principio no entendía sus mecanicas, después le tomé el ritmo
lovely tiny little game.
(does [adjacent] include diagonal directions?)
infinite mode.. common now. why wouldnt you? :)
Thank you! and no, adjacency just works on cardial directions.
RUST TO RUST,
ASHES TO ASHES.
No android version? :'(
Currently the way to play on Android is through the web version
peak game, very high quality and I love the art style
also that damage scales FAST with the electric axe
are the *carts.rar files Pico-8 PNGs?
Yes! That download is for the .p8.png files
Won on my 3rd run, repair piston + dagger could build up some serious damage (like 45 every 2 seconds). Amazing game, can't wait to see what you make next!
Finally won! The upgraded Tempo Engine, plus the absolutely busted Twin Dagger, carried me to victory. Excellent game!
is there a rotation key because sometimes I find myself have enough space but can't but it in because it not rotate
+1 for the question, was wondering the same thing.
No, there is no rotation in this game. It was balanced around the shapes having this limitation being considered. One part is code complexity and the other is non-native rotation function in pico8.
Finally I got my little goblin hands on the full release, cannot wait to run this game for hours :D especially super glad about all the new stuff added, there is just so much more to explore
please allow either skipping the choosing item phase or a way to trash one of the given items, I find myself with bad options a lot of times when I choose to pick items
This
As items give +5 when i throw them, just add this as a fourth option. is a bit hard to find space in the UI but I am sure you could do it. And this removes the by far biggest annoyance for me.
Besides that:
If you can add 20 levels of progressively increasing challenge & some more items that can be unlocked through gameplay (exactly slay the spire core progression basically),
Yeah, Ascension would be a great add to the game, but that would be part of a different, more larger version of the game.
Due to limitations this was an option I had considered but couldn't implement. This is a feature I will be keeping in count if I were to make a bigger version of the game. Thank you for the feedback.
Amazing game. You always nail the game loop!
It's suggested that it's possible to play this on mobile? Is there something I need to do to make it work? Or does it just not work on Android phones? Which format should I be using?
It is possible to play the web version on mobile! After launching the game, inside of the Pico8 interface, there is a small rectangular button which is the "PAUSE" button. After pressing it, the game opens a menu that allows you select an option called "Joystick: OFF". Pressing on that option turns it ON and makes the movement of the directional buttons be mapped to the movement of the cursor. The (X) button is your main interaction button and the (O) button opens and closes the inventory. Hope this helps!
Ahhh, so the WEB version, I can't just slap the app in there and call it a day like I could with Slice And Dice...
Thanks for the info! :)
I am really enjoying the game, and do hope a locally-installed phone version eventually comes, because boy oh boy is this a delightfully bite-sized little game and I want accessible at all times, lol.
I agree this would sell beautifully as it is for mobile!
Such a simple game yet addicting! Love this stuff!
This is a neat take on the backpack autobattler! I kept seeing items that were like oooooh I wanna try that next (the sniper rifle especially). I wound up just buying a ton of knives and barely winning every fight lol.
How does the game remember the last run? I thought Pico8 had no saving?
Pico8 does have saving! its very limited, but you can "store 64 numbers (256 bytes) of data to persistent storage". By encoding the items of the inventory, I managed to "store those values" and read them back in the menu. You can look into DSET() and DGET() if you wanna read about it.
Oh, I see! I didn't expect it to work on web exports either XD. Awesome game btw!!
Wow this looks amazing!
Dammit Loki... Another gorgeous game lol. Havent had a chance to play yet but this looks ridiculously good.!
Okay well now having played it Im even more impressed. Outstanding work.
One snag I ran into while on mobile using joystick mode was that if I was holding a piece of equipment to place in storage, but accidentally pressed O to shift the view up top, when shifting back down the equipment was no longer visible.
Im assuming it gets repositioned somewhere as when I turned off Joystick mode and tapped rhe screen it appeared at that location.
Hmmm I think I see the problem. Ill look into it, ty for playing!